3-6 Players · 60-75 min · Ages 14+

FAULT
LINE

A territory control game where the board shifts beneath you. Plan for the quake. Bid for control. Watch empires crack.

Learn the game
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The Concept

The earth doesn't care
about your plans.

The board is made of interlocking hex tiles on tectonic guide rails. Every few rounds, entire rows slide — physically rearranging the map. Your coastal empire? Landlocked. Their isolated mine? Now on your doorstep.

Shifting Hex Board

37 terrain tiles on sliding guide rails. The board physically moves every seismic event, breaking connections and forging new ones.

Seismic Bidding

Bid influence tokens to become the Quake Master. Choose which direction the fault lines shift. Protect yourself or tear apart the leader.

🌐

Network Building

Connect settlements with roads and bridges. Longer networks harvest more. But every connection is a vulnerability when the ground moves.

The Board

Watch it move.

Every seismic event slides entire rows of hex tiles along the guide rails. Your strategy has to survive the shake.

← Tiles shift in real time →
37
Hex Tiles
4
Seismic Events
10
Rounds
5
Terrain Types
How It Works

Five phases. Infinite chaos.

Each round flows through five phases. On seismic rounds (3, 5, 7, 9) the world breaks apart.

01

Harvest

Collect resources from each terrain type your settlements touch. Connected networks of 3+ earn bonus draws.

02

Build

Spend resources to place settlements, roads, and bridges. Expand your network before the ground moves.

03

Trade

Negotiate freely. Make deals. Break promises. Nothing is binding except the handshake.

04

Seismic Event

Flip the seismic card. Bid influence tokens. The Quake Master chooses direction and order. Slide the rows. Watch roads snap.

05

Aftershock Scoring

Score your largest surviving connected network. Adapt or fall behind.

“It's Catan if Catan hated you back.”

— Playtest group, session 1